LED Wall Builder
Wavefront OBJ for Unreal Engine LED walls / virtual production
by
Form Volumes
Panel grid
Panels across (X)
Panels high (Y)
Pixels / panel — W
Pixels / panel — H
Common cabinets: 176×176 (P2.5 500mm), 168×168 (P2.6), 128×128, 200×200.
Physical
Pixel pitch (mm)
Panel gap (mm)
Curve — degrees per panel (0 = flat)
Hinge angle between adjacent panels — e.g.
3°
or
5°
, matching degree-locked cabinets. Positive = concave toward viewer, negative = convex. Each panel stays flat.
Export options
Output unit
Centimeters (Unreal default)
Meters
Millimeters
Inches
Pivot
Center
Bottom-center (floor)
Flip V (use if content appears upside-down)
Single welded surface (continuous UVs, no seams)
Leave unchecked to keep one face group per panel — useful for per-panel masking. Either way UVs span the full content 0–1.
Output
Download .OBJ
+ .MTL
Test pattern
Pattern type
Panel map — labels + alignment
Pixel grid + crosshair
SMPTE color bars + grayscale
Geometry circles
Renders a PNG at the wall's full native canvas —
—
. Send it to the wall to verify processor mapping, panel order, orientation, color, and 1:1 pixel alignment.
Download Test Pattern (PNG)
↺ Reset view
drag = orbit · scroll = zoom · right-drag = pan