Media Servers & Compute
Virtual production demands serious rendering power. We spec and deploy high-performance workstations and media servers built for real-time Unreal Engine workflows.
Your LED volume is only as good as the hardware driving it. Every pixel on that wall is rendered in real time by GPU-powered machines running Unreal Engine. Under-spec the compute and you get dropped frames, low-resolution environments, and a wall that can't keep up with camera movement. We size and configure systems specifically for VP workloads — not generic IT builds.
Request a QuoteWhy Compute Matters in Virtual Production
Virtual production is the most GPU-intensive real-time application in existence. Here's why getting the hardware right is critical.
Real-Time Rendering at Scale
Your LED wall might be 30+ feet wide at 4K+ resolution. nDisplay splits this across multiple GPUs, each rendering a section of the wall at a locked frame rate. One underpowered node and the whole wall stutters.
Frame Rate Is Non-Negotiable
Film shoots at 24fps, broadcast at 30 or 60. The render pipeline must hit these targets consistently with zero dropped frames. There's no 'render overnight' in virtual production — it's all live.
Scene Complexity Demands Headroom
Photorealistic environments with ray-traced lighting, high-poly assets, and dynamic effects push GPUs hard. You need enough overhead to handle the most demanding scenes without compromise.
Low-Latency Pipeline
Camera tracking data must reach the render engine and produce updated frames on the LED wall within a single frame — typically under 40ms. This requires optimized GPU-direct networking, fast storage, and properly configured render pipelines.
Reliability for Production
A shoot day with a 50-person crew costs thousands per hour. Your render infrastructure needs to be rock-solid — tested for stability under sustained load, with proper cooling, redundancy, and monitoring.
Future-Proofing
Unreal Engine and LED panel resolution evolve quickly. We spec systems with upgrade paths in mind — expandable GPU slots, sufficient power and cooling headroom, and modular architectures that grow with your needs.
Puget Systems
Compute PartnerWe partner with Puget Systems to deliver custom-configured workstations and render nodes optimized for virtual production. Every machine is built to order, tested for stability, and backed by Puget's legendary support.
- ✓Custom-configured for Unreal Engine, nDisplay, and ICVFX workloads
- ✓Multi-GPU setups for driving large LED volumes
- ✓Rack-mount render nodes for server room deployments
- ✓Workstation-class reliability with professional support
- ✓Pre-loaded with your production software stack

What We Configure
nDisplay Render Nodes
Multi-GPU servers that drive individual sections of your LED volume with synchronized Unreal Engine output.
Render Servers
High-performance machines running your main Unreal Engine scene, handling lighting, physics, and real-time compositing.
Operator Workstations
Workstations for your VP operators, configured for LiveLink, Switchboard, and Volumate control workflows.
MoCap Processing
Dedicated compute for motion capture data processing, solving, and real-time streaming to your game engine.
Media Playback
Machines configured for high-resolution media playback, video routing, and pre-rendered content delivery.
Networking & Infrastructure
10GbE and 25GbE switching, PTP synchronization, and GPU-direct configurations for low-latency frame delivery.
Pair Your Hardware with Volumate
Don't have a team to run Unreal Engine? Volumate gives your operators an intuitive interface to control LED environments, manage scenes, and run productions — without game engine expertise.
Let's Spec Your System
Tell us about your LED volume size, camera count, and workflow. We'll configure the right compute stack to run it all.
Get Started