Solutions

Media Servers & Compute

Virtual production demands serious rendering power. We spec and deploy high-performance workstations and media servers built for real-time Unreal Engine workflows.

Your LED volume is only as good as the hardware driving it. Every pixel on that wall is rendered in real time by GPU-powered machines running Unreal Engine. Under-spec the compute and you get dropped frames, low-resolution environments, and a wall that can't keep up with camera movement. We size and configure systems specifically for VP workloads — not generic IT builds.

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Why Compute Matters in Virtual Production

Virtual production is the most GPU-intensive real-time application in existence. Here's why getting the hardware right is critical.

Real-Time Rendering at Scale

Your LED wall might be 30+ feet wide at 4K+ resolution. nDisplay splits this across multiple GPUs, each rendering a section of the wall at a locked frame rate. One underpowered node and the whole wall stutters.

Frame Rate Is Non-Negotiable

Film shoots at 24fps, broadcast at 30 or 60. The render pipeline must hit these targets consistently with zero dropped frames. There's no 'render overnight' in virtual production — it's all live.

Scene Complexity Demands Headroom

Photorealistic environments with ray-traced lighting, high-poly assets, and dynamic effects push GPUs hard. You need enough overhead to handle the most demanding scenes without compromise.

Low-Latency Pipeline

Camera tracking data must reach the render engine and produce updated frames on the LED wall within a single frame — typically under 40ms. This requires optimized GPU-direct networking, fast storage, and properly configured render pipelines.

Reliability for Production

A shoot day with a 50-person crew costs thousands per hour. Your render infrastructure needs to be rock-solid — tested for stability under sustained load, with proper cooling, redundancy, and monitoring.

Future-Proofing

Unreal Engine and LED panel resolution evolve quickly. We spec systems with upgrade paths in mind — expandable GPU slots, sufficient power and cooling headroom, and modular architectures that grow with your needs.

Puget Systems

Compute Partner

We partner with Puget Systems to deliver custom-configured workstations and render nodes optimized for virtual production. Every machine is built to order, tested for stability, and backed by Puget's legendary support.

  • Custom-configured for Unreal Engine, nDisplay, and ICVFX workloads
  • Multi-GPU setups for driving large LED volumes
  • Rack-mount render nodes for server room deployments
  • Workstation-class reliability with professional support
  • Pre-loaded with your production software stack
Form Volumes AIOS rack with LED wall and robotic camera at NAB 2025

What We Configure

nDisplay Render Nodes

Multi-GPU servers that drive individual sections of your LED volume with synchronized Unreal Engine output.

Render Servers

High-performance machines running your main Unreal Engine scene, handling lighting, physics, and real-time compositing.

Operator Workstations

Workstations for your VP operators, configured for LiveLink, Switchboard, and Volumate control workflows.

MoCap Processing

Dedicated compute for motion capture data processing, solving, and real-time streaming to your game engine.

Media Playback

Machines configured for high-resolution media playback, video routing, and pre-rendered content delivery.

Networking & Infrastructure

10GbE and 25GbE switching, PTP synchronization, and GPU-direct configurations for low-latency frame delivery.

Software

Pair Your Hardware with Volumate

Don't have a team to run Unreal Engine? Volumate gives your operators an intuitive interface to control LED environments, manage scenes, and run productions — without game engine expertise.

Let's Spec Your System

Tell us about your LED volume size, camera count, and workflow. We'll configure the right compute stack to run it all.

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